Shouldering in Pawn Endgames for Beginners
Learn how to use shouldering to block the enemy king, force a longer route, protect your passed pawn, and win practical pawn endgames.
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Learn how to use shouldering to block the enemy king, force a longer route, protect your passed pawn, and win practical pawn endgames.
Learn how zugzwang works in pawn endgames, use opposition and reserve moves, force the enemy king to move, and win key positions.
Learn how to create and use an outside passed pawn to distract the enemy king, invade the opposite wing, and win practical pawn endgames.
The opposition occurs when two kings face each other and the player who must move is forced to give way. In the most common form, the kings stand on the same rank or file with exactly one square between them.
A pawn race happens when both sides have passed pawns running toward promotion. Each side tries to promote before the opponent can promote or stop the race.
A pawn breakthrough is a forcing pawn advance or sacrifice that clears a path for another pawn. You may give up one or two pawns so that the remaining pawn becomes passed.
Learn how the floating-square rule helps two separated passed pawns defeat or hold against a defending king in pawn endgames.
The rule of the square is a quick way to decide whether a king can catch a passed pawn before it promotes. Imagine a square between the pawn and its promotion rank.
Triangulation is a king manoeuvre used to lose a tempo on purpose. The king moves around three squares and returns to its starting square.
Mined squares are a special pair of corresponding squares in a pawn endgame. Each king has one square it should avoid entering first.
Corresponding squares are matching squares used by the two kings in a pawn endgame. When one king reaches its square, the other king may need to reach the paired square.
A key square is a square the supporting king wants to reach to help its pawn promote. The key square is a target for the **king**, not the pawn.